Sniper:
	Report: ramgun2.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk
	ReloadDelay: 50
	Range: 6c0
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 70
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath

HighV:
	ReloadDelay: 25
	Range: 6c0
	Report: gun8.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 30
		Versus:
			None: 100
			Wood: 50
			Light: 70
			Heavy: 30
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs

HeliAGGun:
	ReloadDelay: 20
	Burst: 2
	BurstDelay: 0
	Range: 4c0
	MinRange: 0c768
	ValidTargets: Ground
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 20
		ValidTargets: Ground
		Versus:
			None: 100
			Wood: 50
			Light: 75
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs

HeliAAGun:
	ReloadDelay: 20
	Burst: 2
	BurstDelay: 0
	Range: 4c0
	MinRange: 0c768
	ValidTargets: Air
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 20
		ValidTargets: Air
		Versus:
			None: 100
			Wood: 50
			Light: 50
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs

Pistol:
	ReloadDelay: 7
	Range: 3c0
	InvalidTargets: Wall
	Report: gun18.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 50
			Light: 50
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff

M16:
	ReloadDelay: 20
	Range: 4c0
	InvalidTargets: Wall
	Report: mgun2.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 25
			Light: 30
			Heavy: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff

MachineGun:
	ReloadDelay: 20
	Burst: 5
	InvalidTargets: Wall
	Range: 4c0
	Report: mgun11.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 20
			Light: 50
			Heavy: 15
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs

Vulcan:
	ValidTargets: Ground, Water
	ReloadDelay: 2
	Range: 6c0
	Report: gun5.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 100
		ValidTargets: Ground, Water
		Versus:
			None: 100
			Wood: 25
			Light: 100
			Heavy: 35
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs

APCGun:
	ReloadDelay: 18
	Range: 5c0
	Report: gun20.aud
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		ValidTargets: Ground
		Versus:
			None: 50
			Wood: 50
			Light: 105
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_poof

APCGun.AA:
	ReloadDelay: 18
	Range: 7c0
	Report: gun20.aud
	ValidTargets: Air
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 25
		ValidTargets: Air
		Versus:
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_frag
